← All transmissions

Network Guide

PURE HARDCORE: Minecraft First, One Plugin

90% vanilla Minecraft. 10% carefully designed systems. 100% consequences.

The Hardcore Minecraft Network key artwork featuring a survivor, hostile creature, and Hardcore heart

Welcome to PURE HARDCORE: 90% vanilla Minecraft, 10% carefully designed systems, and 100% consequences. Mine, craft, farm, explore, trade, build, use redstone, and fight Minecraft’s bosses as usual. One modular Paper plugin keeps your survival record, economy, clan, territory, and Network history connected.

Minecraft first. One plugin. A world that remembers.

Survival has consequences

Players begin with three lives by default. Each death costs one life and is recorded. At zero lives, a player becomes Fallen and enters spectator mode until another living player spends Souls to revive them. The default revival cost is 25 Souls. Living players can buy additional lives with an escalating Soul cost, up to the configured life cap.

Souls are rare. Eligible naturally spawned hostile mobs can drop them below a five-percent chance, and the server checks that a player earned the kill. Marks are the ordinary currency for player trades and selected resources.

Build your place in the Network

Players can create clans, invite members, choose leadership, manage a shared treasury, form alliances or rivalries, and assign territory. Personal claims and clan claims protect builds and containers. Owners can give trusted players separate build, container, and redstone permissions with /hardcore trust <player> [all|build|container|redstone]; omit the permission to grant all three. Remove access with /hardcore untrust <player> [all|build|container|redstone]. Use /hardcore map to inspect nearby chunks in game, or browse the public clan territory map on the website. The map excludes personal claims. Staff can review inactive claims, but claims do not expire automatically.

The resource market uses supply-aware Marks prices and retains price/supply history. Personal player shops escrow the exact listed item and return purchases through an in-game mailbox. Linked website accounts can request resource trades and player-shop purchases; Paper checks live balances, eligibility, prices, stock, and delivery. Player-funded delivery contracts and community projects give players ways to request or contribute vanilla materials.

Your history travels with you

Public profiles can show lives, survival streaks, playtime, deaths, milestones, market totals, clan membership, and selected cosmetic trails. The player controls profile visibility, and linked website settings can further hide statistics. Public death records never show exact coordinates. The website displays signed public snapshots; the Minecraft server remains the authority for game state and rewards.

Travel with a pause

Living players can save one private home with /sethome, return with /home, and use /spawn for the Network spawn. Use /tpa <player> to request same-world travel to another living player; they must choose /tpaccept or /tpdeny. Requests expire after a minute and are rate limited. Accepted travel uses the shared cooldown and warm-up; either player entering combat or moving cancels it. Home coordinates stay private.

Small systems, vanilla play

Chat titles and three optional particle trails add identity without changing combat, movement, drops, or progression. The Network Store is separate from Marks and Souls and does not sell lives, currency, items, or survival advantages.

Quick start

  • Open the central interface with /hardcore.
  • Check your profile and recent history with /hardcore profile and /hardcore history.
  • Browse clans with /clan, nearby claims with /hardcore map, and Marks trading with /market.
  • Browse or list exact item stacks with /hardcore shop.
  • Open Soul-funded particle trails with /hardcore cosmetics.
  • Set and return to a private home with /sethome and /home; travel to spawn with /spawn, or request player travel with /tpa, /tpaccept, and /tpdeny.

The website’s Pure Hardcore guide, player profiles, clan directory, events feed, market history, and player-shop listings describe the current systems. Public records are read-only; authenticated market requests are sent to Paper, which makes every balance, stock, escrow, and delivery decision.

Current implementation and next deployment

The foundation includes player profiles, death and revival, Marks and Souls, clans and protected claims, in-game and public clan territory maps, the resource market and history, player shops, contracts, community goals, public activity, milestones, titles, player-raised death memorials, lifetime history rankings, signed website snapshots, and a read-only versioned public API. Website market requests and player-shop purchases are routed through signed Paper queues. Those purchase flows and new market-history observations require the matching Hardcore plugin build to be installed on the Paper server before they become active in game.

Address copied