Revival
A living player can spend the configured Souls cost to return a Fallen player with one life.
Rare currency · survival progression
Marks represent commerce. Souls represent survival. Souls are rare by design and will never become a routine farm currency.
01 / Default drop chances
Naturally spawned mobs · player kill
| Mob | Base Soul chance |
|---|---|
| Zombie | 0.50% |
| Skeleton | 0.50% |
| Spider | 0.50% |
| Creeper | 0.75% |
| Drowned | 0.75% |
| Witch | 1.25% |
| Blaze | 1.50% |
| Enderman | 1.50% |
| Wither Skeleton | 2.00% |
| Ravager | 2.25% |
| Elder Guardian | 3.00% |
The in-game configuration is authoritative. By default, Soul drops require a natural spawn, meaningful damage from the killer, a minimum mob age, and the player nearby. Special mobs and bosses can have separate configured rewards.
02 / What Souls support
A social survival currency
A living player can spend the configured Souls cost to return a Fallen player with one life.
Use /hardcore buy-life while alive. The default price starts at 10 Souls and doubles for each purchased life above your starting count, up to a five-life cap.
Clan creation costs the configured Soul amount and establishes a persistent group with shared Marks, Souls, roles, and territory.
Survival achievements unlock cosmetic chat titles. Titles are earned through play rather than bought with Souls.
A living player can spend Souls once for each public Fallen death to raise a persistent monument where they are allowed to build. The Chronicle records the story but keeps the monument's coordinates private.
Soul-funded particle trails plus brief join, death, and player-kill effects add identity without changing combat, movement, drops, or survival progression.
Living players can unlock additional private home slots with Souls. Costs increase for each slot, and locations remain private.
A clan leader can spend escalating treasury Souls to expand member capacity. The public clan record shows the current limit.
Clan leaders can spend escalating treasury Souls to raise their purchased chunk limit with /hardcore clan upgrade territory. Clan membership adds a bounded bonus, and the effective limit is enforced when assigning claims and shown on public clan records.
After returning to life, spend Souls once for each death to point your compass toward your latest recorded death site with /hardcore death-location. Your coordinates stay private.
Other clan upgrades and cosmetic collections remain in development. No Soul purchase provides combat advantages or changes rare-drop odds.