Rare currency · survival progression

Wait.
A Soul dropped.

Marks represent commerce. Souls represent survival. Souls are rare by design and will never become a routine farm currency.

01 / Default drop chances

Naturally spawned mobs · player kill

Uncommon
by design.

MobBase Soul chance
Zombie0.50%
Skeleton0.50%
Spider0.50%
Creeper0.75%
Drowned0.75%
Witch1.25%
Blaze1.50%
Enderman1.50%
Wither Skeleton2.00%
Ravager2.25%
Elder Guardian3.00%

The in-game configuration is authoritative. Natural spawn eligibility and a player credit requirement protect Souls from simple AFK farming; special mobs and bosses can have separate configured rewards.

02 / What Souls support

A social survival currency

Keep a way
back.

Implemented

Revival

A living player can spend the configured Souls cost to return a Fallen player with one life.

Implemented

Buy a life

Use /hardcore buy-life while alive. The default price starts at 10 Souls and doubles for each purchased life above your starting count, up to a five-life cap.

Implemented

Found a clan

Clan creation costs the configured Soul amount and establishes a persistent group with shared Marks, Souls, roles, and territory.

Earned identity

Titles

Survival achievements unlock cosmetic chat titles. Titles are earned through play rather than bought with Souls.

Planned

Memorials

Permanent in-world memorials and more clan progression can add further uses for rare Souls.

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