Rare currency · survival progression

Wait.
A Soul dropped.

Marks represent commerce. Souls represent survival. Souls are rare by design and will never become a routine farm currency.

01 / Default drop chances

Naturally spawned mobs · player kill

Uncommon
by design.

MobBase Soul chance
Zombie0.50%
Skeleton0.50%
Spider0.50%
Creeper0.75%
Drowned0.75%
Witch1.25%
Blaze1.50%
Enderman1.50%
Wither Skeleton2.00%
Ravager2.25%
Elder Guardian3.00%

The in-game configuration is authoritative. By default, Soul drops require a natural spawn, meaningful damage from the killer, a minimum mob age, and the player nearby. Special mobs and bosses can have separate configured rewards.

02 / What Souls support

A social survival currency

Keep a way
back.

Implemented

Revival

A living player can spend the configured Souls cost to return a Fallen player with one life.

Implemented

Buy a life

Use /hardcore buy-life while alive. The default price starts at 10 Souls and doubles for each purchased life above your starting count, up to a five-life cap.

Implemented

Found a clan

Clan creation costs the configured Soul amount and establishes a persistent group with shared Marks, Souls, roles, and territory.

Earned identity

Titles

Survival achievements unlock cosmetic chat titles. Titles are earned through play rather than bought with Souls.

Implemented

Memorials

A living player can spend Souls once for each public Fallen death to raise a persistent monument where they are allowed to build. The Chronicle records the story but keeps the monument's coordinates private.

Implemented

Particle trails

Soul-funded particle trails plus brief join, death, and player-kill effects add identity without changing combat, movement, drops, or survival progression.

Implemented

Home expansion

Living players can unlock additional private home slots with Souls. Costs increase for each slot, and locations remain private.

Implemented

Clan capacity

A clan leader can spend escalating treasury Souls to expand member capacity. The public clan record shows the current limit.

Implemented

Clan territory

Clan leaders can spend escalating treasury Souls to raise their purchased chunk limit with /hardcore clan upgrade territory. Clan membership adds a bounded bonus, and the effective limit is enforced when assigning claims and shown on public clan records.

Implemented

Death-site compass

After returning to life, spend Souls once for each death to point your compass toward your latest recorded death site with /hardcore death-location. Your coordinates stay private.

Other clan upgrades and cosmetic collections remain in development. No Soul purchase provides combat advantages or changes rare-drop odds.

Address copied