Persistent Minecraft RPG · Plugin 1.6.0

HardcoreRPG.

Survival is still dangerous. HardcoreRPG adds persistent character progression, ten regional keeper encounters, player-built crafting stations, eleven independent skills, a browsable world codex, and dragon incubator encounters. Bestiary drops now follow biome and creature provenance.

The Broken Road: A World in Ten Pieces

8 journal entries.
No required route.

The journal offers history, field accounts, disputed evidence, and regional knowledge. Browse any entry by ID; reading never depends on crafting, combat, level, or completing another entry.

Browse the world journal →
01

The Meridian Before the Maps

/hc story the_meridian

02

The Charter and the Northglass Atlas

/hc story the_charter

03

The Night the Roads Parted

/hc story the_fracture

04

Tables, Forges, and Shared Work

/hc story the_small_repairs

05

Ten Regions, Many Accounts

/hc story ten_local_truths

06

What the Creatures Carry

/hc story the_living_catalog

07

A Shelter for the Lost Fire

/hc story the_dragon

08

The Bearings We Leave Loose

/hc story many_open_roads

Live read model

The progression
heartbeat.

The plugin is authoritative. This page reads the shared MySQL progression tables and remains functional even before the first character snapshot arrives.

Characters00 online
Highest levelLv. 0Average 0.0
Gear forged0Unique generated item records
Ascensions0Earned prestige events
Character level

One level that
ties it together.

The global HardcoreRPG level gives players an immediate sense of character growth. Individual skills provide the detail underneath it. Vanilla XP can be repurposed as the visible HardcoreRPG progression bar so the system feels native instead of bolted on.

Global XP

Character Level

Earned through configurable gameplay sources. The plugin owns the level curve, XP rewards, anti-farm logic, and death behavior.

Compact display · [Lv. X]
Specialization

Skill Levels

Combat, weapon, defense, gathering, and artisan skills progress independently from character level.

12 configured skill tracks
Prestige

Ascension

Ascended should represent major server-earned accomplishment, not the next stop on a donation or permission ladder.

Earned identity
Version 1.6.0 · Broken Bestiary

Collect the
world’s echoes.

Bestiary rolls match the death biome, local resonance, and the creature’s source group. Each dropped material is stamped with the source creature and biome; original Minecraft loot is preserved by default.

Browse the complete collection →
2,048collectible item definitions
16 realms · 4 resonances · 32 components
Default: 100.0% per roll · 1 roll per eligible death
Three progression families

Fight. Gather.
Create.

Full skill catalog →
⚔
combat

Combat

Damage, weapon mastery, hostile encounters, and combat milestones.

Max level 100
⛨
combat

Defense

Surviving damage, blocking, armor use, and defensive encounters.

Max level 100
◎
combat

Hunting

Tracking and defeating dangerous custom creatures and bosses.

Max level 100
⛏
gathering

Mining

Ore extraction, deep-world discoveries, and rare mineral recovery.

Max level 100
🪓
gathering

Woodcutting

Timber harvesting, rare wood finds, and forestry progression.

Max level 100
◆
gathering

Excavation

Soil, sand, clay, archaeology, and buried resource discovery.

Max level 100
✤
gathering

Farming

Crops, husbandry, harvest quality, and agricultural progression.

Max level 100
◜
gathering

Fishing

Fishing, treasure catches, biome discoveries, and rare aquatic loot.

Max level 100
✦
artisan

Forging

Forge advanced armor and tools, improve quality, and shape endgame gear.

Max level 100
◇
artisan

Crafting

Create specialized components, utilities, recipes, and equipment.

Max level 100
✧
artisan

Enchanting

Imbue gear with controlled magical properties and advanced enhancements.

Max level 100
⚗
artisan

Alchemy

Brew consumables, reagents, catalysts, and temporary enhancements.

Max level 100
Equipment progression

Loot becomes
a build.

Rewards from mobs, bosses, gathering, contracts, expeditions, and seasonal systems can feed a unified itemization layer. Forging turns those resources into equipment with identity instead of another chest full of interchangeable vanilla pieces.

Open Forge →
01 / Acquire

Materials

Rare drops, boss components, gathered resources, and recipe unlocks create reasons to move through the world.

02 / Craft

Templates

Base equipment establishes type, level requirement, material identity, and the starting stat budget.

03 / Forge

Quality

Forging skill, materials, station state, and configuration can influence item quality and allowable affix structure.

04 / Refine

Affixes

Controlled rerolls, locks, upgrades, and rarity rules create long-term gear goals without requiring endless rank purchases.

Custom encounters

The overworld
learns new teeth.

HardcoreRPG custom mobs can enhance or selectively replace vanilla spawns. Public bestiary records reveal identity and broad danger while keeping secret triggers, exact coordinates, and unreleased mechanics private.

Open Bestiary →
Boss · Tier 5

Ironbound Warlord

A public boss archetype built around stagger windows, heavy attacks, and forge-oriented loot.

Level range
35–60
XP
800–1,400
Creature · Tier 3

Rift Stalker

A high-mobility hunter that pressures under-geared players and rewards preparation.

Level range
18–35
XP
95–180
Creature · Tier 1

Ashen Husk

A scorched undead variant intended to introduce the custom-mob progression loop.

Level range
3–12
XP
18–42
Public identity model

Four ranks.
Infinite characters.

Survivor, Supporter, Ascended, and Owner stay readable. Everything else that once needed another LuckPerms rank can become a title, achievement, skill mastery, badge, gear identity, or seasonal record.

Base identity

Survivor

The default. The character sheet does the talking.

Social support

Supporter

Recognition with no progression advantage.

Earned prestige

Ascended

A server-earned destination tied to meaningful mastery.

Administration

Owner

Operational identity kept separate from competitive progression.

Recipe model

Discoveries feed
the Forge.

RecipeSystemRequired skillLevelStation
Tempered CoreForgingForging10Forge
Rune BindingEnchantingEnchanting20Enchanting Table
Warlord PlateForgingForging35Forge
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